![]() The resulting opulence of new mechanical systems and features have added little to the narrative structure or strategic depth of 4X games. Many of the big games are merely a modern regurgitation of the classic formulas, and I’m not convinced the underlying designs are all that much better. What do the Gilded Age and Cthulhu-looking monsters have in common? But frankly, it feels like a veneer of gold (aka sexier graphics and features) plated over a dearth of design innovation. We’ve certainly witnessed an explosion in the total sales and number of games being released, as well as an industrialization and commercialization of the genre. Perhaps the Gilded Age is a more apt comparison. ![]() ![]() But looking back, I would not call this a Golden or Silver Age. There is no doubt that we have seen more big titles (exhibit A: the 4X database) with bigger budgets and from big publishers, as well as indie games, released to the 4X market than any other time in the past. Many have described the past few years as a new Golden Age for the genre, while others insist that it was only a Silver Age or, perhaps, a Renaissance. *** What are you playing now and looking forward to?Īll of these are very serious and important questions. *** What are the low points and the high points in the genre? *** What needs to happen to evolve or innovate the genre? *** What is the current state and market of the genre? The StraX episode centered on a number of big questions pertaining the 4X genre: This episode, live from the Galactic News Network.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |